HomeGame RecordsGame Records #1

Game Records #1

Welcome to Game Records, where I will be going over games of Oathbreaker with my own playgroup and talking about the results.

Game Plan:

Move to Combat:

This game started out with bang on turn 0, with Paul putting Gemstone Caverns into play and revealing Chancellor of the Dross in their opening hand. In case this wasn’t enough to make Paul the Archenemy, they also played Knight of the Ebon Legion on turn 1, followed by Sorin and his minus 3 ability to cheat in Chancellor of the Dross on turn 2. At this point in the game Mason and I only had an Auriok Steelshaper and a Baleful Strix out, respectively. Needless to say, we felt a little far behind.

Fortunately over the next few turns, my grixis control deck started doing what it does best and mostly got Paul’s board under control, first by throwing a Lightning Bolt to take out Sorin, then by playing the Dragon-God himself to destroy the Chancellor. Mason was also able to play Nahiri and Steelshaper’s Gift, searching for Sword of Sinew and Steel. Normally this play would have me a little worried, but Mason and I both realized we had to team up to have any chance of not dying by turn 6. It was safe to assume all of Mason’s attacks would be heading towards Paul for the foreseeable future.

Even with this slight improvement in boardstate, Paul had already managed to do a lot of damage. Mason and I each got hit by Chancellor once before it was destroyed, and Paul managed to cast Arterial Flow once before Sorin died. Paul also used Vampiric Tutor to search for and play Cabal Coffers, followed by playing and sacrificing Burnished Hart, giving themselves an obscene amount of mana. Oh, and Paul had about 40 life by turn 5, so we definitely weren’t out of the woods yet.

Mason added even more pressure onto the board by dropping a Skyknight Legionaire and equipping it with their Sword of S&S plus a newly played Sword of Truth and Justice. Paul responded to this on their next turn by putting all of their mana into a Torment of Hailfire where X was 7! Mason chose to go down to 2 life, sacrificing and discarding everything except for their two Swords and the Skyknight Legionaire. I chose to only go down to 6 life, sacrificing and discarding everything except for my Oathbreaker. I had been using Bolas‘s +1 for the past few turns, so I was able to take a little less damage than Mason. Keeping my Oathbreaker around also meant I was able to use Deliver Unto Evil on my next turn to get back a land, Baleful Strix, Chaos Warp, and The Elderspell.

Mason attacked Paul on their next turn, but they also used their trigger from Sword of S&S to destroy my Oathbreaker. Mason’s reasoning behind this choice was that the board was more in our favor, and they could afford to keep losing cards to Bolas‘s +1 ability. I also had just put The Elderspell into my hand, which is especially scary when paired with my Oathbreaker. Paul spent their next turn digging for cards by playing Read the Bones and activating Caste Locthwain. I also went looking for cards on my turn after topdecking Drawn from Dreams. I also played the Baleful Strix I had gotten back on my last turn.

The only thing Mason could do on their next turn was use their beefed up Skyknight Legionaire to whittle down Paul’s life total. Paul, on the other hand, had found some gas with all of their card draw last turn. They lead off their turn by using Cabal Coffers to play Nirkana Revenant. Using their doubled mana paired with Dark Ritual, Paul was able to then play both Vampire Hexmage and their Oathbreaker. Noticing Mason’s low life total, Paul decided to then use Sorin‘s second +1 to sacrifice their Vampire Hexmage and kill Mason.

Before I untapped for my next turn, I used Chaos Warp to shuffle away the Nirkana Revenant, and fortunately for me, Paul revealed a basic Swamp off of the top after shuffling. During my actual turn, I used Hero’s Downfall to get rid of Sorin, and I followed it up by playing Nicol Bolas, the Ravager. After digging with Castle Locthwain, Paul put down Vampire Nighthawk on blocking duty.

After sacrificing Bloodstained Mire to trigger revolt, I used Fatal Push to kill the Nighthawk on my next turn and make way for my two flyers. The next part of my turn felt pretty exciting, because I got to transform Nicol Bolas into Nicol Bolas, the Arisen. I ended my turn by using Bolas‘s -4 to take Paul’s Chancellor of the Dross. Paul began their next turn by using Witch’s Cottage and Castle Locthwain to get their Knight of the Ebon Legion back in hand. After running out their Knight and their Oathbreaker, Paul used Sorin‘s second +1 to sacrifice their Knight and drain me for 3 life. On my next turn I had just enough mana to replay my Oathbreaker, and use The Elderspell to destroy my transformed Bolas and Paul’s Oathbreaker, buffing up the Dragon-God in the process. At exactly 8 loyalty, I was able to use my Oathbreaker’s ultimate ability to win the game.

Last One Standing

This game was a bit unusual, in the sense that it became an Archenemy game pretty much from turn 0 and stayed that way until the end. This is not the first time our playgroup has gone against Paul’s Sorin deck, so we knew what to expect. We also usually play with four or five players, so keeping Paul’s shenanigans in check took a bit more effort in this game than in other games with it. Not all of Paul’s decks are quite this “unfair”, but I’d say they are the person in our playgroup most likely  to build a deck for the memes, and we enjoy playing against the memes. Paul also happens to be our playgroup’s primary Infect player, if you can believe it.

I do think the list Mason chose to play happened to line up pretty poorly against the other two decks at the table. Mason’s list was a pretty all-in-equipment-based aggro deck that tries to take out its opponents as quickly as possible. In this game, that list had to go against a control deck and a less-than-fair vampire deck running a lot of life draining effects; however despite the poor matchup and a somewhat slow start, Mason did manage to deal their fair share of damage with only a few creatures (somewhere around 25 damage in total, to be more specific).

Although The Elderspell ended up being what decided the game, I think what actually helped keep me in the game the most was simply my Oathbreaker’s +1 ability. After using the Dragon-God to destroy Paul’s Chancellor, I only used his +1 ability until the very last turn. Not only did the +1 draw me into more card advantage and removal, it also put Paul down on cards, which made the Cabal Coffers a lot less back-breaking. Even Torment of Hailfire didn’t feel too devastating because I knew my Oathbreaker and Signature Spell would be able to refill my hand.

Play of the Game

I have to say, transforming Nicol Bolas, the Ravager is probably one of my favorite moments from playing Oathbreaker so far, and it definitely was my favorite part of this game. This was actually the first time I’ve ever been able to use that ability, and even only having Nicol Bolas, the Arisen for a few turns felt amazing. It’s a bit unfortunate he had to take one for the team at the end, but hey, greatness at any cost, right?

Honorable Mention: Paul’s nutty turn 0 shenanigans. The only thing that would have made that start even more devastating was if they’d had Dark Ritual on turn 1 to cheat out Sorin.

About the author: My name is Alex Enders. I am a college student that’s been playing MTG for almost eight years, though I only recently began experimenting with writing content. My personal formats of choice are Oathbreaker, EDH, and draft. My other interests include music, education, and most things nerdy. You can find me on Twitter (@AAAEnders) or email me at aenders2112@gmail.com